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Allan Shortt speaks to GTW about 2400AD...
"Yes I was the only coder on the project, don't know where John (Romero) was supposed to be in it?
unless he did a version before I started in august 88.
The game got to around 85% complete, I was unable to finish it due to being refused entry back into the US, as visa's were not correctly sorted. The conversion was shaping up quite well, this was the first time I'd coded the 1541 drive for loading on the fly.
I can't remember exactly why it was cancelled, but I remeber there was a fair bit of miss communication with the producer (Alan?)
The artist on the game is called Phil Mellor. I don't have any code from the project, but still remember it well "
Allan Shortt. |