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Incredibly
rich from his exploits in Manic Miner and partying away in Jet
Set Willy, the third instalment was to see our intrepid hero up
against the bane of the nouvelle riche, the tax office!... The
actual name for the game was to be Megatree,
and more on this is explained further down.
Matthew
Smith
was rumoured to have great programming deadlines set by Software
Projects, and eventually moved to Holland to get out the way of
things. Jet Set Willy 2 did emerge, done by different programmers
after the antics of Matthew. JSW 3 made an apperance, but was
a mere rehash of number 2, and was not an official release. None
were the holy grail 'Megatree', which was to be the official finale
to the famous Miner Willy series.
Matthew
was a big fan of the early Nintendo coin-ops (Donkey Kong, Mario
Bros.) and the design for Megatree was rumoured to be heavily
influenced by them. Originally it was rumoured that even the main
sprite was changed to look more like Mario.
The
big shock (breaking tradition with the other Miner Willy games)
was that the game would be coded first on
the 'C64' and ported to the spectrum later, so to try and
attract the American market first hand.
The
game centred around the 'Megatree' as featured in JSW. Each level
was entered from a 'branch' of the tree. After a level was completed
you could climb up a bit further to get to the next level and
so on (A similar system to that used on the later Mario bros games
on the nes and snes, which Stuart Fotheringham pointed out to
GTW).
Besides
the single screen manic miner type levels, there were also to
be horizontally scrolling landscapes.
You were to also be able to move in and
out of the screen aswell as left and right. You had to
collect a certain amount of coins from each level, presumably
to pay the taxman at the end. But after recent conversation with
Matthew Smith, it seems the "coin collecting" and "Taxman"
references were mixed up with his other title "Miner Willy
and The Taxman"... a completely separate game.
Matthew
was rumoured to be pretty heavily into partying and the progress
was very slow. Originally the team working on the game were shoved
into a house together for 3 months. Software Projects were rumoured
to have brought in a couple more people to try and push the project
along, but the 'team' wasn't working out and the project was cancelled
after 3 months. Basically it was found out that there was so much
discussion on making the game a big hit, that there was little
completed in the time given. Software Projects basically wanted
a quick knocked up sequel... where as the team wanted to make
something a little bit special.
It
was originally believed that 40%
of the final game was completed before being scrapped, but this
has found not to be the case, sadly. After
initial contact from Stuart several years ago, Stuart stunned
the Retro Community by selling all his development disks on Ebay.
The winning bidder?... None other than Retro Gamer magazine.
Issue
5 became the famous issue where the mystery of Megatree was finally
laid to rest. At last, we would find out the mystery of the remains
of such a sort after GTW title. Alas, findings proved not as fruitful
as hoped for, but there was enough scraps to show to the world
for the first time, including some rare sprites drawn by Matthew
Smith (Including a new Miner Willy character) and a backdrop by
Stuart Fotheringham.
Stuart
also provided sketches of how the game was to be, and so we could
build a picture in our minds of what these guys were planning...
and a corking game it could well have been.
Retro Gamer officially released all the disk images on their Issue
7 covermount. Possibly a little runnable demo of somekind allowing
you to move the Miner Willy sprite will be produced especially
for GTW. Good news is that a Retro Remake programmer has said
they are examining the original plans to create the game on PC
as it may well have been had it been finished on the C64. Exciting
indeed.
Thanks
to Retro Gamer, GTW64 now hosts the original screenshots and bits
which were salvaged from the disks. So now you are able to see
what remains. This includes a specially made picture show to run
on your C64 of the game's background, a slideshow that Retro Gamer
presented at the CGEUK, all the disk materials and any extras.
GTW
also made a small discovery and found on the disks a CHARSET which
was being designed for Megatree... this was almost left unoticed
as the charset was mixed up on a Sprite disk. But Stuart Fotheringham
confirmed that this was infact a unfinished Charset for Megatree
when questioned.
Marc
(Wilding) Dawson no longer has any code which was created for
the game. A playable demo did surface while in development, but
these are apparently long gone now. Stuart's disks are now the
only known bits of Megatree left... Unless someone else has anything,
which could be very unlikely now...
Matthew
is now long back from Holland and he made a very famous public
visit to the CGCUK in July 2004. GTW hopes to soon hear from Matthew
about Megatree, and these will hopefully surface soon here on
GTW64. But I tell you one thing, Matthew Smith is a top bloke!...
The
famous GTW finally laid to rest.. but is there any code?...
Frank.
(Additional
source credits - Ian Osbourne, Deev, Stuart Fotheringham, Matthew
Smith, Marc (Wilding) Dawson, Martyn Carroll & Shaun Bebbington
of Retro Gamer)
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